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Functions |
MFNRegion | MFNRegionCreateCube (double x0, double y0, double z0, double x1, double y1, double z1, MFErrorHandler e) |
| Creates a cube in 3-space with edges parallel to the coordinate axes.
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MFNRegion | MFNRegionCreateHyperCubeByCorners (int n, MFNVector min, MFNVector max, MFErrorHandler e) |
| Creates a cube in n-space with edges parallel to the coordinate axes and corners max and min.
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MFNRegion | MFNRegionCreateRectangle (double x0, double y0, double x1, double y1, MFErrorHandler e) |
| Creates a rectangle in 2-space with edges parallel to the coordinate axes.
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MFNRegion | MFNRegionCreateDodecahedronMinusIcosahedron (MFErrorHandler e) |
| Creates a region in 333pace which lies between a Dodecahedron and a rotated Iscosahedron. It was used in one of my projects, and you're welcome to it (it is not easy to mesh).
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